Tropicana's Food
Idea The initial idea was for it to be a food truck simulator. Our protagonist has to deliver the meals to the customers, as well as prepare them, creating a pleasant environment. However, there's a catch! If you don't pay attention to the other customers, they will get annoyed and the atmosphere will deteriorate.
Development notes: We managed to implement the main idea of delivering the meals and preparing them, as well as the AI of the customers and the visual part. The mechanic of satisfied and dissatisfied customers if not served was also implemented. As for the visual part, we managed to complete most of it. However, the order menu was not finished, and some textures were not imported correctly into the engine, which consumed a lot of our time in adjustments, and yet we couldn't fully fix it.
Controls basics:WASD = Movement. Right mouse button = Pick up item. ESC = Pause.
Note: The food has to pass through the stove for 5 seconds before going to the customers' hands.
Team:
Game Design: Daniel Neves
3D modeling: Daniel Neves, Lucas Weber
Code: Jorge Barbosa
Sound Design: Rodrigo de Jesus
UI: Lucas Weber
Status | Released |
Platforms | HTML5 |
Author | Daniel Neves |
Genre | Simulation |
Made with | Unity |
Tags | 3D, Low-poly |
Leave a comment
Log in with itch.io to leave a comment.